LevelSelectionButton¶
Overview¶
LevelSelectionButton is a push button for selecting a game level. It is typically created by LevelSelectionButtonGroup. The original specification was done in https://github.com/phetsims/vegas/issues/59, but there have been numerous changes since then.
Note that LevelSelectionButton originally supported an optional 'best time' display. That display was intentionally removed from LevelSelectionButton, and from the level-selection user-interface in general, as the result of a design meeting on 10/15/2023. See https://github.com/phetsims/vegas/issues/120#issuecomment-1858310218.
@author John Blanco @author Chris Malley (PixelZoom, Inc.) @author Andrea Lin
Class LevelSelectionButton¶
Constructor¶
new LevelSelectionButton( icon : Node, scoreProperty : TProperty<number>, providedOptions? : LevelSelectionButtonOptions )¶
Instance Methods¶
dispose()¶
Static Methods¶
createSizedImageNode( icon : Node, size : Dimension2 ) : Node¶
Creates a new icon with specific dimensions. The provided icon is scaled to fit, and a background with the specified size is added to ensure that the size of the returned Node is correct.
Type LevelSelectionButtonOptions¶
- buttonWidth?: number
Used to size the content - buttonHeight?: number
- createScoreDisplay?: ( scoreProperty: TProperty<number> ) => Node
score display - scoreDisplayProportion?: number
- scoreDisplayMinXMargin?: number
- scoreDisplayMinYMargin?: number
- iconToScoreDisplayYSpace?: number
- soundPlayerIndex?: number
Configures the soundPlayer for a specific game level. Note that this assumes zero-based indexing for game level, which is often not the case. This option is ignored if RectangularPushButtonOptions.soundPlayer is provided. - & StrictOmit<RectangularPushButtonOptions, "content">
Source Code¶
See the source for LevelSelectionButton.ts in the vegas repository.