DiscreteSoundGenerator¶
Overview¶
DiscreteSoundGenerator produces sounds based on the value of a number property. It monitors the property value and maps it to one of a finite number of bins, and produces a discrete sound when the bin to which the value is mapped changes.
@author John Blanco (PhET Interactive Simulations)
Class DiscreteSoundGenerator¶
Constructor¶
new DiscreteSoundGenerator( valueProperty : NumberProperty, valueRange : Range, providedOptions? : DiscreteSoundGeneratorOptions )¶
Instance Methods¶
dispose()¶
Type DiscreteSoundGeneratorOptions¶
- sound?: WrappedAudioBuffer
the sound that will be played at the discrete values - numBins?: 7
number of discrete bins, crossing between them will produce a sound - playbackRateRange?: Range
the range over which the playback rate is varied, 1 is normal speed, 2 is double speed, et cetera - alwaysPlayOnChangesProperty?: null | BooleanProperty
when true will cause sound to be played on any change of the value property - playSoundAtMin?: boolean
If true, the sound will be played when the value reaches the min. - playSoundAtMax?: boolean
If true, the sound will be played when the value reaches the max. - outOfRangeValuesOK?: boolean
a flag that indicates whether out of range values should be ignored - & SoundClipOptions
Source Code¶
See the source for DiscreteSoundGenerator.ts in the tambo repository.