OopsDialog¶
Overview¶
OopsDialog is displayed when some limitation of the simulation is encountered. So named because the messages typically begin with 'Oops!', so that's how people referred to it. See https://github.com/phetsims/equality-explorer/issues/48
@author Chris Malley (PixelZoom, Inc.)
Class OopsDialog¶
Constructor¶
new OopsDialog( messageString : string | ReadOnlyProperty<string>, providedOptions? : OopsDialogOptions )¶
Instance Methods¶
dispose()¶
Static Properties¶
OopsDialogIO : IOType¶
(readonly)
Type OopsDialogOptions¶
- iconNode?: Node
Optional icon that will be placed to the right of the image. If not provided, then a PhET Girl image is used. If provided, the caller is responsible for all aspects of the icon, including scale. - richTextOptions?: RichTextOptions
Passed to RichText node that displays messageString - & DialogOptions
Source Code¶
See the source for OopsDialog.ts in the scenery-phet repository.