SVGSelfDrawable¶
Overview¶
Represents an SVG visual element, and is responsible for tracking changes to the visual element, and then applying any changes at a later time.
Abstract methods to implement for concrete implementations: updateSVGSelf() - Update the SVG element's state to what the Node's self should display updateDefsSelf( block ) - Update defs on the given block (or if block === null, remove) initializeState( renderer, instance ) disposeState()
Subtypes should also implement drawable.svgElement, as the actual SVG element to be used.
@author Jonathan Olson <jonathan.olson@colorado.edu>
Class SVGSelfDrawable¶
Instance Methods¶
initialize( renderer, instance, usesPaint, keepElements )¶
@param {number} renderer @param {Instance} instance @param {boolean} usesPaint - Effectively true if we mix in PaintableStatefulDrawable @param {boolean} keepElements @returns {SVGSelfDrawable}
update()¶
Updates the DOM appearance of this drawable (whether by preparing/calling draw calls, DOM element updates, etc.) @public @override
@returns {boolean} - Whether the update should continue (if false, further updates in supertype steps should not be done).
setCachedPaints( cachedPaints )¶
Updates the cached paints for this drawable. This should be called when the paints for the drawable have changed. @protected
updateSVG()¶
Called to update the visual appearance of our svgElement @protected
updateFillStrokeStyle( element )¶
to be used by our passed in options.updateSVG @protected
@param {SVGElement} element
updateSVGBlock( svgBlock )¶
@param {SVGBlock} svgBlock
dispose()¶
Releases references @public @override
Source Code¶
See the source for SVGSelfDrawable.js in the scenery repository.