EnglishStringToCodeMap¶
Under Construction
This documentation is auto-generated, and is a work in progress. Please see the source code at https://github.com/phetsims/scenery/blob/main/js/accessibility/EnglishStringToCodeMap.ts for the most up-to-date information.
Overview¶
Maps the english key you want to use to the associated KeyboardEvent.codes for usage in listeners. If a key has multiple code values, listener behavior will fire if either are pressed.
@author Jesse Greenberg (PhET Interactive Simulations)
Type EnglishKey¶
keyof typeof EnglishStringToCodeMap
Type EnglishKeyString¶
${[EnglishKey](../scenery/EnglishStringToCodeMap.md#EnglishKey)}
Source Code¶
See the source for EnglishStringToCodeMap.ts in the scenery repository.