HandleNode¶
Overview¶
Scenery node that shows a handle, which is made of two parts: the "grip" which is where you would grab it and the "attachment" which are elbow-shaped bars that attach the handle to another surface.
@author Chris Klusendorf (PhET Interactive Simulations) @author Sam Reid (PhET Interactive Simulations)
Class HandleNode¶
Constructor¶
new HandleNode( providedOptions? : HandleNodeOptions )¶
Instance Methods¶
dispose()¶
Type HandleNodeOptions¶
- gripBaseColor?: TColor
options for the grip - gripStroke?: TColor
- gripLineWidth?: number
- attachmentFill?: TColor
options for the attachment(s) - attachmentStroke?: TColor
- attachmentLineWidth?: number
- hasLeftAttachment?: boolean
- hasRightAttachment?: boolean
- & StrictOmit<NodeOptions, "children">
Source Code¶
See the source for HandleNode.ts in the scenery-phet repository.