DisplayClickToDismissListener¶
Overview¶
A listener that can be added to a Display to (typically) dismiss a UI component after we receive a press. Provide a listener to be called when the Pointer is released. It will be called unless this there is listener cancel/interruption.
@author Jesse Greenberg (PhET Interactive Simulations)
Class DisplayClickToDismissListener¶
Constructor¶
new DisplayClickToDismissListener( listener : SceneryListenerFunction, providedOptions? : DisplayClickToDismissListenerOptions )¶
Instance Methods¶
down( event : SceneryEvent )¶
Part of the scenery Input API.
dispose()¶
Type DisplayClickToDismissListenerOptions¶
- displayedNode?: Node | null
A Node that should be 'displayed' (visually displayed on a scenery Display) for this listener to be active. If this is null, the listener will always be active.
Source Code¶
See the source for DisplayClickToDismissListener.ts in the joist repository.