gamut_map_linear_displayP3WGSL¶
Under Construction
This documentation is auto-generated, and is a work in progress. Please see the source code at https://github.com/phetsims/alpenglow/blob/main/js/webgpu/wgsl/color/gamut_map_linear_displayP3WGSL.ts for the most up-to-date information.
Overview¶
Maps a linear Display-P3 color to a color that is within the Display-P3 gamut, using oklab for measuring perceptual distance.
Relative colorimetric mapping. We could add more of a perceptual intent, but this is a good start.
NOTE: If changing this, also likely should change gamut_map_linear_sRGB
Modeled after https://drafts.csswg.org/css-color-4/#binsearch
See RenderColor.gamutMapLinearDisplayP3 for more information.
@author Jonathan Olson <jonathan.olson@colorado.edu>
Source Code¶
See the source for gamut_map_linear_displayP3WGSL.ts in the alpenglow repository.