Skip to content

gamut_map_linear_displayP3WGSL

Under Construction

This documentation is auto-generated, and is a work in progress. Please see the source code at https://github.com/phetsims/alpenglow/blob/main/js/webgpu/wgsl/color/gamut_map_linear_displayP3WGSL.ts for the most up-to-date information.

Overview

Maps a linear Display-P3 color to a color that is within the Display-P3 gamut, using oklab for measuring perceptual distance.

Relative colorimetric mapping. We could add more of a perceptual intent, but this is a good start.

NOTE: If changing this, also likely should change gamut_map_linear_sRGB

Modeled after https://drafts.csswg.org/css-color-4/#binsearch

See RenderColor.gamutMapLinearDisplayP3 for more information.

@author Jonathan Olson <jonathan.olson@colorado.edu>

Source Code

See the source for gamut_map_linear_displayP3WGSL.ts in the alpenglow repository.