RenderRadialBlend¶
Under Construction
This documentation is auto-generated, and is a work in progress. Please see the source code at https://github.com/phetsims/alpenglow/blob/main/js/render-program/RenderRadialBlend.ts for the most up-to-date information.
Overview¶
RenderProgram for a radial blend (essentially a chunk of a radial gradient with only a linear transition between two things.
RenderRadialBlend will interpolate between two different RenderPrograms based on the location. It will evaluate clamp( ( averageFragmentRadius - radius0 ) / ( radius1 - radius0 ), 0, 1 )
, and will linearly blend between the "zero" program (when the value is 0) and the "one" program (when the value is 1).
It can be used in a standalone way, however it is primarily meant to be used when a RenderRadialGradient is circular, and is split into each radial-linear partition.
@author Jonathan Olson <jonathan.olson@colorado.edu>
Class RenderRadialBlend¶
Constructor¶
new RenderRadialBlend( transform : Matrix3, radius0 : number, radius1 : number, accuracy : RenderRadialBlendAccuracy, zero : RenderProgram, one : RenderProgram, logic? : RenderRadialBlendLogic )¶
Instance Methods¶
getName() : string¶
withChildren( children : RenderProgram[] ) : RenderRadialBlend¶
transformed( transform : Matrix3 ) : RenderProgram¶
equalsTyped( other : this ) : boolean¶
(protected)
getSimplified( children : RenderProgram[] ) : RenderProgram | null¶
(protected)
evaluate( context : RenderEvaluationContext ) : Vector4¶
writeInstructions( instructions : RenderInstruction[] )¶
serialize() : SerializedRenderRadialBlend¶
Instance Properties¶
logic : RenderRadialBlendLogic¶
(readonly)
Type SerializedRenderRadialBlend¶
- type: "RenderRadialBlend"
- transform: number[]
- radius0: number
- radius1: number
- accuracy: RenderRadialBlendAccuracy
- zero: SerializedRenderProgram
- one: SerializedRenderProgram
Source Code¶
See the source for RenderRadialBlend.ts in the alpenglow repository.